Behind a White Mask

Thoughts on Sleep No More. Spoilers, naturally, abound. Any Questions?

Much of the secret of Sleep No More is perpetuated by the dreamy and continuous soundscape that fills the space. Composed and created by Stephen Dobbie, the sound of the McKittrick is more than background noise. For Barrett, “the building is like a living, breathing organism.” Dobbie has built 17 different soundtracks for 17 zones of the McKittrick, most composed, with some sourced songs. He and Barrett want the sound to be familiar for the most nostalgic parts of the brain. The music feels cinematic, reminiscent of old movies and the glory days of film, and it sets the tempo and pace for the performance. The cinematic motif creates a primary gesture of the audience experience. “You are in your own personal film,” says Dobbie. “You are the star, and everything is happening around you.” At 10 minutes past every hour, the soundtracks repeat, and, for three minutes out of every hour, everyone anywhere in the building hears exactly the same thing.

Explaining the idea behind the single playback method, Dobbie says, “The show in NYC is the product of years of doing the shows and wanting to be able to control the sound in a much more efficient way, which opened up a lot more creative possibilities.” The decision comes from the culmination of trying many different ways to do this “instead of having people spread out saying 3-2-1 and pressing play, or having a computer with the inherent problems that software can bring,” he says, noting that it is absolutely crucial that, once the show starts, there can be no radio silence. The only intentionally silent place is the elevator, but the voice of the operator quickly fills the void. If any other space in the McKittrick ever went silent, it would feel broken, whereas if it went black, it would feel like part of the piece.

Dobbie approached the sound for each of the 17 zones of the McKittrick separately. Even in minor or liminal spaces, “All of the sound design is driven by the performance in that room,” he says. In the ballroom, for example, there are “two massive subs,” whereas the domestic spaces have smaller speakers tucked away.

Dobbie says that a lot of the experience is borne out of Doyle and Barrett’s imaginations. Sometimes sound comes first, sometimes movement. “Sometimes there is music and choreography around it, which serve to counter each other,” Dobbie says. There is a lot of found music, mostly popular music of the era. Dobbie bases his work on period research, also “making sure we have enough songs to play on the radio so you’re not just listening to a loop.” Once the team has found period pieces, Dobbie fills in the blanks with new sound that might take up the rest of the hour surrounding that three-minute clip. In the case of the NYC production, a lot of pieces have been established from the previous productions. “A lot of what I did on the most recent version of the show was improving it, making sure the sound design on each side of a piece of music was more sympathetic or more jarring,” Dobbie says.

Stages Of Sleep No More, Part 3: The Sound | Theatre content from Live Design Magazine

That Perilous Stuff: Sleep No More's Monomania

thatperilousstuff:

Good theatre captures our imagination via varying combinations of spoken word, song, music, staging and effects. Audiences are induced to invest in characters and plot, often with gratifying emotional payoffs, even with great familiarity of the story beats. For example, most still find Les Miserables affecting after many viewings. We relate to the protagonist’s (and antogonist’s) personal struggle, and internalize it on some level, even if the context is foreign to us. Afterwards we tell others, “it was a great show,” and then talk about the narrative or performance quality.

Punchdrunk’s Sleep No More obliterates the limitations of traditional theatre by burrowing into deeper, richer sensory levels. The result transforms our dramatic perspective in a way that is a difficult to verbalize - profoundly skewing the perceived limits of what is theatrically achievable. But how? It can’t be limited to simply masking the audience - creating a veil for boundless inhibitions. McKittrick guests aren’t flinging off their clothes during the rave or re-enactingThe Red Hour in the replica bar (at least not at the shows I’ve attended). So what is it that grips our subconscious so tightly that makes letting go seem impossible?

Here is a beginner’s look at just a few aspects of the immersive Sleep No Moreexperience that turn the traditional theatrical paradigm on it’s head, with addictive results.

Proximity - In SNM, our heightened reception of emotion comes from activity only few feet away, rather than partially imagined from the balcony. This invites more natural performer interpretation - similar to the nuances between acting on stage vs. on screen. Standing right next to Macbeth in the mezzanine during Duncan’s party, I have found his emotions are expressive but conflicted - internal - yet still captivating. Overacting for those in the nosebleeds isn’t necessary. So our absorption is increasingly inward while the performances are more authentic.

Intimacy - Exploring the stunning sets and close following actors is fresh and stimulating - but the first time making contact with the performers is when the experience really begins to exhilarate. Lots of levels to consider here: the feeling of being selected or rewarded; the ability to interact with the storyline; perhaps even the chance to “perform” with an admired actor. I love the interaction - and find myself attempting an expression or emotion that will make it easiest for my performing partner to remain in character - although they undoubtedly don’t need the help. The experience is euphoria-inducing - “collecting” 1-on-1s is not for checklist purposes, but to regain the sensational awareness transferred during one’s first private tête-à-tête. I wonder how much of the casting process is dedicated to evaluating performer interaction in these settings - as the results are tremendous.

Choice - Control of our location and path is a gift to the audience - especially to those of the Adderall generation. In traditional theatre, the director stands behind our seat and virtually holds our head towards the most prescient storyline. Those restraints disappear in the SNM experience, creating more ownership of what we ultimately decide to witness or touch. This democratic element can frustrate some struggling to find the action - but later can heighten the joy of surprise. Immersive video games like Skyrim, Grand Theft Auto, or Red Dead Redemption have done a good job satisfying our desire to control the environment - but cannot trump the personal experience offered here by Punchdrunk.

Pacing - SNM scene-work cannot be tied together through technological illusion (video editing) as in film, but instead take place in real time, fully in our presence. This creates greater character immersion and unique performer moments as each choice and movement is under scrutiny.  It also adds to the demands on the actor to carefully convey their character arc in organic ways. I enjoy catching a performer in a loop transition phase without anyone nearby - and still remaining completely in character without breaks. 

Riddle - And then there’s the game of it all. Solve the riddle, win the prize, get a new reaction. Seeking understanding legitimizes our efforts - makes us feel that we are investing in a solution, similar to case studies in school or work. Gamers talk about how many hours to “finish” a game - the longer it takes the greater the value of the investment, and the more we want to return, to finish what we started.

Some say the mark of a good film is if you think or talk about it the next day. That’s too easy a standard for Sleep No More - although it remains bloody hard to explain to others without blowing it for them or sounding batty. So what is actually transpiring in the McKittrick?  I contend it is morphing the theatrical medium from “show” into “experience” - a real achievement - and one that is so hard afterwards to stop thinking about.

And yet trying to “solve” Sleep No More like a game (such as completing Hecate’s ring quest) proves ultimately frustrating.

The audience has no true agency within the show. It is immersive theatre, not interactive theatre.

Even those who have found Hecate’s ring say that it merely unlocks another quest — there is no way to “finish” Sleep No More.

It hooks you, draws you in, but you can never truly finish.  

1 month ago - 21

We went to Sleep No More for the dinner experience. At 55 dollars per head I wasn’t expecting much, but it was actually much better than what I thought it would be. If you don’t want details of the dinner please don’t read any more…. We went in about 10 mins past 6, where we were directed to the bar and got a couple of glasses of red wine. TT went to talk to the pianist but apparently he wasn’t supposed to be there, contrary to the rest of the performance after dinner. Everyone is seated at large tables all joined together. There are two starters, two main and a dessert, and they are all served family style. Hurry though and eat because they serve quickly and take away the plates quickly too as they are trying to finish dinner before performance. The first starter - cold salad - was great but while we were being polite it was whisked away by the waiter to everyone’s shame. All the courses were very well done, and wine was topped throughout the meal. During the meal there are some random things happened, and at dessert a performance. After dinner we were whisked away in random groups into separate tables with a bottle of port and glasses - so most likely you’ll get separated from the rest of your group which is what they want you to do anyway. It felts like a long time to wait to enter the performance as you get taken down the elevator in groups of 8. I enjoyed Sleep No More quite a lot. It was a little crowded and I missed out some of the cast (Hecate for example which I was a bit miffed about) but I liked the elaborate and large set and the ability to explore. TT however hated the mask and the dark so bailed after an hour or so.

Trip report - Le Bernardin & Sleep no more - Manhattan - Chowhound

There is no control room in the McKittrick. Everything is automated so that the ETC Ion lighting console is driven by the sound, which runs off of an ADAT hard drive setup. There is a single “go” at the top of each performance. The sequence of lighting cues loops once per hour in the three-hour long performance. The performers’ relationships to the light cues are completely set; if they end up behind, then they miss a cue. “The lighting for the show is necessarily designed to playback from a single desk,” says Maybank. “The soundtrack for the show is synchronized throughout the principal performance spaces, playing back from a central hard drive, and as such, must be in sync with a single lighting desk also.” He acknowledges that not everything in the McKittrick can be so controlled. “There are exceptions to this, where we need manual control, for example in the bar with live musicians and also in the more intimate areas of one-on-one performance,” he says. “These areas will generally have equipment tailored for the specific space.”

A long-running show like Sleep No More puts added stress on its equipment. The theatrical equipment gets daily maintenance and can be replaced if needed, but Maybank points out that there is also equipment that is aesthetically ideal for the look but perhaps not designed to be used so consistently. “Some of our smaller theatrical and vintage practical lighting fixtures, for example, will need to be replaced several times in the life of a show because of the sheer number of hours for which they are used,” he says, adding that the team opts not to share a specific equipment list. “I generally prefer not to go into too much detail on the way we run the shows, as we have built upon quite a few years of trial and error to achieve the systems we use today, and although I’m sure there are quite a few people out there who would guess immediately how we do some of it, I feel it’s probably better to keep that number to a minimum,” he says. “I hope that doesn’t seem odd.” Everything at the McKittrick is still a little bit of a secret.

Stages Of Sleep No More, Part 2: The Lighting | Theatre content from Live Design Magazine

Barrett builds a map out of his first exploration of a new space, identifying the way the performance could inhabit the buildings and the paths that the performances and audience might take. And not all of the spaces have to be easy or safe. “In the most dangerous spaces, we’ll put the most threatening parts of the story,” says Barrett. The team needed to give the McKittrick its own identity, separate from previous incarnations, and let the architecture drive those changes. For Barrett, “architecture of the space totally defines the show.” This is clear in the spaces of Sleep No More. The long bars already present in the architecture became features of the choreography, out of which the hotel reception and foyer area developed as a holding ground for lots of action. Not all of these architectural influences are so obvious, however. Some of it is what Barrett refers to as emotional architecture—“lines of the walls and the staircases but also the feelings and the stories contained in the cracks in the walls,” he says.

The elevator entrance, however, is a Punchdrunk standard, first used in Faust as a way to disorient the audience using an intimate, small space. The elevator operator opens the doors at will; the floor numbers are covered; no one really knows when or where to get out. Giving the audience time to absorb the rules while also making it clear that the space is in charge creates a kind of sacred space.

Stages Of Sleep No More, Part 1: The Space | Theatre content from Live Design Magazine

Punchdrunk and the National Theatre presentThe Drowned Man: A Hollywood Fable
Step into the world of Temple Pictures where the Hollywood studio system meets a forgotten hinterland filled with dreamers who exist at the fringes of the movie industry. Here, celluloid fantasy clings to desperate realism and certainty dissolves into a hallucinatory world.
Inspired by Büchner’s fractured masterpiece Woyzeck, this theatrical journey follows its protagonists along the precipice between illusion and reality.
The award-winning Punchdrunk return to London following The Masque of the Red Death and their New York smash-hit Sleep No More, with their biggest  production to date.
‘Without question the most extraordinary dramatic event you will find in any British theatre.’ Sunday Telegraph on The Masque of the Red Death
‘A voyeur’s delight. Messes with your head as thoroughly as any artificial stimulant. Spectacular!’New York Times on Sleep No More
A secret location in Zone 1 The performance lasts up to three hours depending on your journey
Dates & buy tickets
This is a promenade production.Comfortable footwear recommended.Suitable ages 16+Previews Thu 20 Jun – Wed 3 Jul £29.50Start times varyPerformances 4 Jul – 29 SepThere are six arrival times in 10 minute intervals starting as follows:Tuesday 7pm £39.50Wednesday 7pm £39.50Thursday 7pm £47.50Friday 6pm £47.50 and 10pm £39.50Saturday 5pm £47.50 and 9pm £39.50Sunday 5pm £47.50(no performance on Mondays)

Punchdrunk and the National Theatre present
The Drowned Man: A Hollywood Fable

Step into the world of Temple Pictures where the Hollywood studio system meets a forgotten hinterland filled with dreamers who exist at the fringes of the movie industry. Here, celluloid fantasy clings to desperate realism and certainty dissolves into a hallucinatory world.

Inspired by Büchner’s fractured masterpiece Woyzeck, this theatrical journey follows its protagonists along the precipice between illusion and reality.

The award-winning Punchdrunk return to London following The Masque of the Red Death and their New York smash-hit Sleep No More, with their biggest  production to date.

‘Without question the most extraordinary dramatic event you will find in any British theatre.’ 
Sunday Telegraph on The Masque of the Red Death

‘A voyeur’s delight. Messes with your head as thoroughly as any artificial stimulant. Spectacular!’
New York Times on Sleep No More

A secret location in Zone 1 
The performance lasts up to three hours depending on your journey

Dates & buy tickets

This is a promenade production.
Comfortable footwear recommended.
Suitable ages 16+

Previews Thu 20 Jun – Wed 3 Jul £29.50
Start times vary
Performances 4 Jul – 29 Sep
There are six arrival times in 10 minute intervals starting as follows:
Tuesday 7pm £39.50
Wednesday 7pm £39.50
Thursday 7pm £47.50
Friday 6pm £47.50 and 10pm £39.50
Saturday 5pm £47.50 and 9pm £39.50
Sunday 5pm £47.50
(no performance on Mondays)

Farewell to the inimitable Tori Sparks.

Jim James interview and performance of “State of the Art” at Sleep No More.

Shot and edited by Pitchfork.tv with some b-roll of the set.

Call to join Odyssey Works in Brooklyn, Sept 21st, 2013

This year we will be making a single performance in New York City. We are thrilled to be a part of the BEAT festival, which focuses on the emergent theatrical life of Brooklyn. This performance will be constructed over the next seven months for a single Brooklynite.

It could be you.

We are now taking applications. It is absolutely free. On the weekend of September 21-22 you must be in Brooklyn and be available to experience the production. You must be a resident of Brooklyn.

It is a once-in-a-lifetime experience.

The Event:

A day-long performance created for a single participant, based on the way that participant sees the world. If your application is chosen, we will create this for you alone.

Part experimental theater, part artistic procession, and part psychological journey, this production will happen only once and will have as its protagonist a single participant for whom the artists and actors are supporting characters in a fully immersive performance.

In previous journeys, participants have found themselves awakening to an NPR radio show about the very things they had been thinking about that morning, then hearing the announcer tell them to meet someone in half an hour, or waking up to an entirely new life in a small town in upstate New York, or immersed in a sound bath where the very water vibrated with subtle music. What will happen this time is a closely guarded secret.

Who You Are:

Participants must be over 21 and available to participate in a daylong performance on September 21-22. Participants must also be willing to open their lives to us in preparation through a series of questionnaires, conversations, and interviews. The performance begins at the moment the participant is selected, and we may ask for days or evenings with you for small early parts of the production starting in July. These will be arranged to fit your schedule.

Who We Are:

Odyssey Works is an interdisciplinary collaborative arts and performance group that explores the boundary between artist and audience. Directed by Abraham Burickson, Odyssey Works has been producing large-scale productions for small audiences since 2001. The 2013 production is made possible by the generous support of the BEAT Festival. Odyssey Works is a fiscally sponsored project of the Intersection for the Arts.

The Catch:

There is no catch. Participation is completely free. If you are interested in having a performance created for you, please fill out this preliminary application. If you qualify, we will contact you with a more in-depth application. Inquiries can be sent to Inquiries@odysseyworks.org. Be sure to include your contact information.

kathrynyu:

February 27, 2013. An Evening with Calloway, the Manderley Bar at the McKittrick Hotel.

(via scorchedthesnake)

Call for SNM Interviews

thatbloodyring:

Hello, lovely SNM fans. I’m working on a piece about immersive theatre for a UK magazine, and would love to focus at least in part on Sleep No More. If any fans (or, better yet, cast/crew) are interested in being interviewed briefly via email, please drop me a line at: taraisabellaburton@gmail.com.

(this is me)

eldergreene:

Yeah, I lied. Two night stay at the McKittrick next weekend.

As my dad says, I’m a Sleep No Whore.

The McKittrick Hotel’s Valentine’s Dance (by ManderleyBar)